AI Insights · Timothy · September 2022
Top 5 Chibi Games in the US: Q3 2022 Performance Review
Discover how the top 5 chibi games performed on a unified platform in the United States during Q3 2022, including trends in weekly downloads, revenue, and active users.
Pocket Love!
Pocket Love! saw a notable decrease in both weekly revenue and downloads over the third quarter of 2022. Starting with a peak revenue of around $18K in the week of August 1, the game ended the quarter with approximately $6.8K by late September. Weekly downloads experienced a decline from about 79K at the beginning of the quarter to roughly 27K by the end. Active users also saw a downward trend, decreasing from 169K in late June to around 87K by the end of September.
Cut the Rope
Cut the Rope maintained a relatively stable performance in Q3 2022. Weekly revenue fluctuated slightly, peaking at around $8.8K in early August and closing the quarter at approximately $6.2K. Downloads showed an uptick towards the end of the quarter, rising from around 33K in late June to nearly 40K by the end of September. Active users also increased, from about 91K at the start of the quarter to nearly 97K by the end.
Fluvsies - A Fluff to Luv
Fluvsies - A Fluff to Luv experienced a varied quarter. Weekly revenue peaked at about $9.5K in early August, dropping to approximately $2.8K by late September. Downloads saw a significant dip from around 31K in late June to about 19K by mid-September, before bouncing back to around 27K by the end of the quarter. Active users remained relatively stable, hovering around 240K for most of the quarter.
Pou
Pou exhibited a mixed performance in Q3 2022. Weekly revenue remained fairly consistent, fluctuating around $2.4K to $3.2K. Downloads showed a decline from about 25K in late June to around 17K by the end of September. Active users, however, increased from approximately 565K to over 521K throughout the quarter.
Smolsies 2 - Cute Pet Stories
Smolsies 2 - Cute Pet Stories had a modest performance in Q3 2022. Weekly revenue hovered around a minimal $3 to $7 throughout the quarter. Downloads fluctuated, peaking at around 27K in early July and ending the quarter at about 7.7K. Active users saw a decline from approximately 52K in late June to around 38K by the end of September.
For more detailed insights and a comprehensive look at app performance, visit Sensor Tower.